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Is the gameplay the Last of US 2 so perfect?
The author is a huge fan of the first part, and the second was delighted, but cannot but express an opinion that I have never met anywhere. I want to say in advance that this is my first experience, so I’m waiting for criticism in the comments. Well, let’s start.
The main gameplay pluses
I think that it will be obvious to everyone that in the gameplay plan the majority perceives the game as a masterpiece, I am not going to argue with this.
I can highlight the first plus, the verticality that appeared in the second part. Levels are so designed that the battle can occur in two planes at once. Ellie can clamp on all sides, and resources are limited. Unlike the first part, to sit out and shoot from the shelter all will not work. The game forces you to move, and not sit and wait for now, adversaries will fly one by one. The developers allow Ellie to move lying and hiding in the grass, which helps quite often in stealth.
The second plus. This is a variety of objects on locations. Locations in Tloe 2 are quite huge, and the battle can flow from one building to another, from the store to the parking lot for example. Naughty Dog stuffed heaps of holes in the walls, windows and other elements, thanks to which you can maintain high mobility. You can describe the advantages of gameplay and games as a whole for a very long time, but we are not here here.
The main problem
The game, as I think, is known https://onlinepoker247.co.uk/casino-cruise/ to everyone, very long, to go to its passage 25-28 hours, which may not please. However, the long duration of the game played with her gameplay an angry joke.
Unfortunately, for 20 hours of gameplay, I caught myself thinking that in fact I do the same. I look at a very high -quality and interesting plot Kitsquen, and then I go to the location, collect resources, kill bots, then go through either the next same location, or again I look at the Kats Princen and so in a circle. For me, the game became the next chain of action:
1. I looked at the video
2. Collected resources, killed bots
3. I looked at the video
But by 20 hours of the game, the second point wanted to avoid as much as possible. The exception is cool gameplay moments, according to the type of battle with the barefoot, chases and so on.(I will not write more, since spoilers)
When the first part of such a feeling passed did not arise and it is clear why. The first treloe is two times less than the second. A long duration showed that in the gamers the second part is quite the same type. And over time, I caused me boredom and a desire to quickly finish playing and move on to the next Katszen.Again, I say my point of view and my feelings from the game, they may differ from yours, but the game seemed to me gameplay, at some moments, I thought: “God, not another big location where it will be necessary to clean the bots. “
Conclusion
Definitely The Last of Us: Part 2 masterpiece and it is quite possible to play generation. All laudatory dresses are deserved, and Neil Drakmann told us such a story that everyone is remembered without exception. But on the gameplay side there are flaws, like any other game, because it is impossible to make an ideal game, though ?
Such emotions and sensations caused me a game that you say about your?
The Last of Us: Part II
The best comments
It seems that an angry joke about Kinzo for 2300 has ceased to be a joke. I have nothing against the author’s opinion or love for plot-oriented games in general, but in this case we have, almost the best and original gameplay, in the market, in AAA (in short, very expensive). And only talk about the views of Nill and Bitsukha Abby. This is probably the biggest inelerance from the players to TLOU that you can show.
Here you have a proof (homemade), without a stall:
www.YouTube.COM/Watch?v = 57yc-djb3qk
Good afternoon. I agree, at some point the process of the game becomes a little tedious, template subjectively. Feel the first part of the game – puppy delight. Because both beloved heroes, drama, empathy, and gameplay are still novelty, a cool gameplay, I just baked. In the second half of the game, he began to catch himself on the fact that I was getting boring, I wanted to lose the level of complexity (and I played on “survival”) and quickly run out of all this and finish.
I think this embarrassment plays not only duration, but also a controversial solution to the second half of the game. With all my understanding and approval, the message, purely in reality, all this caused only a whim: “I do not want, I will not”. Although, I note that in the second half there were also moments when the game captured me. I think that if the game continued in the spirit of the first part, then the game would be felt better (but there would be no implementation of the ideas of the Nile)
I do not argue about the fact that this is the best gameplay, which is offered in the market (AAA market)
However, as I said, for me, with a long duration, the gameplay turns into a routine. And it seems to me that the plot Neil Drakmann also went too far. Be half in short, then I would just applaud.