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Analysis of the system of intra -game tips from players on PlayStation
Hi all. Stumbled upon a patent (2021.), where Sony described a system of tips from players introduced into the game. I’ll tell you about the most interesting.
The original patent. By the way, I found another patent or an application for it already from 2010, which describes exactly the same principle as Sony. The authors are different. Did not find out whether they relate to Sony or it was a third -party work that Sony took as the basis.
The essence of the described system is to provide not only to developers, but also to ordinary players to add tips to games directly from the console. And so that these tips surfaced at the right time in the right place.
Interesting by points, part 1
In addition to the fact that the player will be able to place the advice, a certain rating of such advisers is provided. How exactly he is calculated, it was not said.
2. Tips can be in the form of text, web links, images, video or audio files, as well as a certain user profile information.
3. The rating among tips is provided. The council is displayed above, with which it is more. How exactly he is calculated, it was not said.
4. Tips are tied to a specific point of coordinates in the game. For example, it can be a place or a certain object / character by which the system determines when exactly you need to show the advice.
5. In addition to the rating, the advice will have a feedback system from players. Based on such reviews, the system will evaluate the quality of advice.
6. Players will be able to add special tags to advice describing the location, situation, problem or enemy. Or such tags can be assigned automatically.
7. Based on the metadata of the game, the system determines when there is a need to give the player the opportunity to leave advice, and when not.
Antrak from my thoughts
The authors compare their system with current sources, from where the player can receive information:
At the same time, the shortcomings of such sources include the fact that the first two information may not be checked, which is why it may mislead players. Like released a guide to catch traffic, but how useful it is – it does not matter.
Fleet with geolocation tips – cool. Undoubtedly, if the player needs a specific advice about a specific object that he could not find, then he does not want to leaf through the watch video with all the collectors. If the game tells him in which chapter or what location he does not have enough items. In theory, such functionality, of course, would reduce time in search. It is enough for the player to drive the tag “3 chapter” or “Midgard”, “chests” and see tips for the current situation.
The author also writes that “more and Maneki Casino more complex game environments, in turn, led to more complex plot lines, goals of the gameplay, missions and objectives”. Why, supposedly, the gameplay has become much more complicated even for experienced players. What sounds, of course, wildly when, on the contrary, every year there is more and more rehabilitation. Where the games are taught, how to jump, how to squat, and the interface helps in every possible way, highlights active areas, a sunbathing voice gives advice if the puzzle was incorrectly solved. And such games as Dark Souls look like something out of the ordinary.
Perhaps this is due to the fact that the company wants to increase the gaming base, reduce the threshold of entry. To play everyone: from little to great. Those who had not been connected with games before can be difficult to immediately delve into some Call of Duty multiplayer. And still, it sounds as if the author uses information outdated for 20 years. When those very printed magazines with cheats and guides were produced. And when, indeed, if an error in the council was made either a patch, or the players found new loopholes / Easterks, then they were no longer supplemented.
The author also separately notes the inconvenience with which the search for such tips is associated. That there is no single place (you have to move on different sites where the tips can contradict each other), and most importantly – this may interfere The rhythm of the game. After all, the player you constantly have to pause the game to google answers or look into the very magazine. Remember this.
Interesting by points, part 2
8. Other means of prescribing a tag are provided, including the purpose on the basis of gestures in those games that use control elements based on the movement or recognition of gestures. Audio teams can also be used to prescribe a tag in these games using voice commands or possessing voice recognition (for example, Drop Tag or Assign Tag).
I. The tips in the game become available only after the player is a striggert point of coordinate (VSC), to which tags or some other information are tied.
10. Obviously, but the entry of information occurs using a virtual keyboard.
11. Some games can be so “intense” that the player will not be up to the placement of tips and tags during the game. A tool will be provided where, after the game, the player will be able to launch the mechanism and “re -track” his steps, since the game will track which parts of the environment or no access during the game. Then the user can assign tags to specific parts of the gaming space using the VSC system and related information. Council can be edited after publication.
12. The subsequent user can file a complaint or offer a subject who is entrusted with ensuring the quality of recommendations on the game process, study the placed advice and / or his context.
13. It is stipulated that only the first 100 tips will be stored in the database. As soon as the specific copy of the game of the game will fall below the threshold value of the 100 best, this particular copy can be removed from the database.
14. A temporary interval may also be provided when an appeal to the Council was recorded. If there was no access to the advice for a certain period of time, then they are deleted.
15. The developer himself can set places in the game, which, most likely, will require additional advice. This is to p. 7, so that the system can better understand where the tips are justified and where not.
16. Also, the developer may allow you to leave tips for his own clues.
17. The system responsible for the conclusion of the game tips takes into account the coordinates and metadata. Thus, in a situation where there is an enemy advice in the current location that the last player encountered, but the next one did not encounter – this advice will not be shown.
18. The application mentions certain clans in which the player may consist of. It is also said that the player can limit access to his advice and tags.
Conclusions
Remember I asked you to remember the author’s words that the player may have a rhythm of the game if he is distracted by finding information on the Internet? At the same time, the author of the current system offers us to pause the game in order to place advice, put the tag. Which, obviously, in the same way violates the rhythm of the game.
I’m always interested in specifics. For example, the phrase “Let’s live together!” – good. But how exactly we will achieve such a life? It is incomprehensible. The same with this system. It sounds cool on paper – an interactive assistant who appears at the right time in the right place. But the devil lies in details. For example, a rating of tips and players rating is supposed. How exactly he will be calculated? I admit that at the stage of the patent this infa is not needed or should not even be provided.
How exactly the system will work when the player will want to give advice after passing? He will need to re-trial it again to visit the necessary locations and mark VSC points? Then it’s easier to go to Yorgame.Space and text write: “Look for a chest in the third chapter under the first bridge”.
If you don’t have to recall, but a certain interactive map of everything where you visited will be available, then it changes the matter.
Another moment is connected with convenience to leave these tips. Those who have at least once tried to write something from the gamepad on the console know how inconvenient and for a long time.
It scares the point where the hint, which was not entered in the TOP100, will be removed. Or the one to which no one has been addressed for a long time. Some niche game, which is played by 500 people at five years old – and your works are gone. Or at first there were only the conditions, people wrote 100 tips. And then the patch came out and everything that was, becomes irrelevant. But no longer break through.
Nothing is said about localization. I don’t want to see in the top Japanese, if you speak only in Russian.
Limiting access to tips is also strange. It does not say about something close to PS Plus, namely, about the fact that the player himself will exhibit the restriction. For example, to see the tips, you will have to join someone’s clan or get a special password from the author.
Well, it is not clear who is a “subject who is entrusted with ensuring the quality of recommendations”. PSN gaming base is calculated a hundred millions of people. If everyone gets advice. It seems to me that not a single team of moderators can cope from the influx of low -grade content.
In conclusion, I would like to say a few words in the subject of the title picture of the article. It’s good when there is a convenient place where you can come and get an answer to your question. When you need it. Perhaps such an advanced tint system can be disabled, but if it is impossible, then you will literally lead you by the handle from beginning to end.
For those who want to surf every angle of virtual space, it sounds terribly boring. This will definitely deprive emotions from the discoveries that the player performs himself.
Well, wait and see. Not the fact that the system will once be introduced in general. But since Sony made such an opportunity for developers on PS5, maybe it will appear on this generation of consoles.